Enable TCP_NODELAY on Minecraft proxy connections too
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@@ -55,6 +55,7 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
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public CompletableFuture<ConnectionRequestBuilder.Result> connect() {
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public CompletableFuture<ConnectionRequestBuilder.Result> connect() {
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CompletableFuture<ConnectionRequestBuilder.Result> result = new CompletableFuture<>();
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CompletableFuture<ConnectionRequestBuilder.Result> result = new CompletableFuture<>();
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server.initializeGenericBootstrap()
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server.initializeGenericBootstrap()
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.option(ChannelOption.TCP_NODELAY, true)
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.handler(new ChannelInitializer<Channel>() {
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.handler(new ChannelInitializer<Channel>() {
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@Override
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@Override
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protected void initChannel(Channel ch) throws Exception {
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protected void initChannel(Channel ch) throws Exception {
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