Don't forward most packets while join is still in progress
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@@ -88,7 +88,7 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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if (status == MessageHandler.ForwardStatus.FORWARD) {
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if (status == MessageHandler.ForwardStatus.FORWARD) {
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connection.getPlayer().getConnection().write(pm);
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connection.getPlayer().getConnection().write(pm);
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}
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}
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} else {
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} else if (connection.hasCompletedJoin()) {
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// Just forward the packet on. We don't have anything to handle at this time.
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// Just forward the packet on. We don't have anything to handle at this time.
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connection.getPlayer().getConnection().write(packet);
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connection.getPlayer().getConnection().write(packet);
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}
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}
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