Handle partially sent varints better
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@@ -20,18 +20,26 @@ public class MinecraftVarintFrameDecoder extends ByteToMessageDecoder {
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return;
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return;
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}
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}
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if (!reader.successfulDecode) {
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if (reader.successfulDecode) {
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throw BAD_LENGTH_CACHED;
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if (reader.readVarint < 0) {
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}
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throw BAD_LENGTH_CACHED;
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}
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int minimumRead = reader.bytesRead + reader.readVarint;
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int minimumRead = reader.bytesRead + reader.readVarint;
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if (in.isReadable(minimumRead)) {
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if (in.isReadable(minimumRead)) {
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out.add(in.retainedSlice(varintEnd + 1, reader.readVarint));
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out.add(in.retainedSlice(varintEnd + 1, reader.readVarint));
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in.skipBytes(minimumRead);
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in.skipBytes(minimumRead);
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reader.reset();
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reader.reset();
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} else {
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reader.reset();
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return;
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}
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} else {
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} else {
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boolean tooBig = reader.bytesRead > 3;
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reader.reset();
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reader.reset();
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return;
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if (tooBig) {
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throw BAD_LENGTH_CACHED;
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}
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}
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}
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}
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}
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}
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}
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