Allow running Velocity without any servers.

This is a niche setup, however if your network is 100% dynamically configured, this is a handy feature to have available.

To support this functionality, a new PlayerChooseInitialServerEvent event was added to allow the initial server to connect to be changed as desired.
This commit is contained in:
Andrew Steinborn
2019-11-16 23:17:09 -05:00
parent e12f970684
commit d2b8271eb4
4 changed files with 106 additions and 71 deletions

View File

@@ -0,0 +1,51 @@
package com.velocitypowered.api.event.player;
import com.google.common.base.Preconditions;
import com.velocitypowered.api.proxy.Player;
import com.velocitypowered.api.proxy.server.RegisteredServer;
import java.util.Optional;
import org.checkerframework.checker.nullness.qual.Nullable;
/**
* Fired when a player has finished connecting to the proxy and we need to choose the first server
* to connect to.
*/
public class PlayerChooseInitialServerEvent {
private final Player player;
private @Nullable RegisteredServer initialServer;
/**
* Constructs a PlayerChooseInitialServerEvent.
* @param player the player that was connected
* @param initialServer the initial server selected, may be {@code null}
*/
public PlayerChooseInitialServerEvent(Player player, @Nullable RegisteredServer initialServer) {
this.player = Preconditions.checkNotNull(player, "player");
this.initialServer = initialServer;
}
public Player getPlayer() {
return player;
}
public Optional<RegisteredServer> getInitialServer() {
return Optional.ofNullable(initialServer);
}
/**
* Sets the new initial server.
* @param server the initial server the player should connect to
*/
public void setInitialServer(RegisteredServer server) {
this.initialServer = server;
}
@Override
public String toString() {
return "PlayerChooseInitialServerEvent{"
+ "player=" + player
+ ", initialServer=" + initialServer
+ '}';
}
}