Don't attempt to retain the buffer if it goes to a closed connection
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@@ -256,7 +256,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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}
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}
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MinecraftConnection smc = serverConnection.getConnection();
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MinecraftConnection smc = serverConnection.getConnection();
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if (smc != null && serverConnection.getPhase().consideredComplete()) {
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if (smc != null && !smc.isClosed() && serverConnection.getPhase().consideredComplete()) {
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smc.write(buf.retain());
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smc.write(buf.retain());
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}
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}
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}
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}
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