Disable auto-read temporarily as well
This commit is contained in:
@@ -104,11 +104,13 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
|
|||||||
existingConnection.disconnect();
|
existingConnection.disconnect();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
serverConn.getConnection().getChannel().config().setAutoRead(false);
|
||||||
server.getEventManager().fire(new ServerConnectedEvent(serverConn.getPlayer(), serverConn.getServer()))
|
server.getEventManager().fire(new ServerConnectedEvent(serverConn.getPlayer(), serverConn.getServer()))
|
||||||
.whenCompleteAsync((x, error) -> {
|
.whenCompleteAsync((x, error) -> {
|
||||||
resultFuture.complete(ConnectionRequestResults.SUCCESSFUL);
|
resultFuture.complete(ConnectionRequestResults.SUCCESSFUL);
|
||||||
serverConn.getConnection().setSessionHandler(new BackendPlaySessionHandler(server, serverConn));
|
serverConn.getConnection().setSessionHandler(new BackendPlaySessionHandler(server, serverConn));
|
||||||
serverConn.getPlayer().setConnectedServer(serverConn);
|
serverConn.getPlayer().setConnectedServer(serverConn);
|
||||||
|
serverConn.getConnection().getChannel().config().setAutoRead(true);
|
||||||
}, serverConn.getConnection().eventLoop());
|
}, serverConn.getConnection().eventLoop());
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user