Correctly forward the player's virtual host to the remote server.
This commit is contained in:
@@ -101,7 +101,9 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
|
|||||||
// separated by \0 (the null byte). In order, you send the original host, the player's IP, their
|
// separated by \0 (the null byte). In order, you send the original host, the player's IP, their
|
||||||
// UUID (undashed), and if you are in online-mode, their login properties (from Mojang).
|
// UUID (undashed), and if you are in online-mode, their login properties (from Mojang).
|
||||||
StringBuilder data = new StringBuilder()
|
StringBuilder data = new StringBuilder()
|
||||||
.append(registeredServer.getServerInfo().getAddress().getHostString())
|
.append(proxyPlayer.getVirtualHost()
|
||||||
|
.orElseGet(() -> registeredServer.getServerInfo().getAddress())
|
||||||
|
.getHostString())
|
||||||
.append('\0')
|
.append('\0')
|
||||||
.append(proxyPlayer.getRemoteAddress().getHostString())
|
.append(proxyPlayer.getRemoteAddress().getHostString())
|
||||||
.append('\0')
|
.append('\0')
|
||||||
|
Reference in New Issue
Block a user