Improve tab completion of glist and send command (#1126)

This commit is contained in:
Luccboy
2023-10-29 04:21:15 +01:00
committed by GitHub
parent 81145e45df
commit 9b71564c5b
2 changed files with 29 additions and 7 deletions

View File

@@ -66,10 +66,18 @@ public class GlistCommand {
ArgumentCommandNode<CommandSource, String> serverNode = RequiredArgumentBuilder ArgumentCommandNode<CommandSource, String> serverNode = RequiredArgumentBuilder
.<CommandSource, String>argument(SERVER_ARG, StringArgumentType.string()) .<CommandSource, String>argument(SERVER_ARG, StringArgumentType.string())
.suggests((context, builder) -> { .suggests((context, builder) -> {
String argument = context.getArguments().containsKey(SERVER_ARG)
? context.getArgument(SERVER_ARG, String.class)
: "";
for (RegisteredServer server : server.getAllServers()) { for (RegisteredServer server : server.getAllServers()) {
builder.suggest(server.getServerInfo().getName()); String serverName = server.getServerInfo().getName();
if (serverName.regionMatches(true, 0, argument, 0, argument.length())) {
builder.suggest(serverName);
} }
}
if ("all".regionMatches(true, 0, argument, 0, argument.length())) {
builder.suggest("all"); builder.suggest("all");
}
return builder.buildFuture(); return builder.buildFuture();
}) })
.executes(this::serverCount) .executes(this::serverCount)

View File

@@ -56,21 +56,35 @@ public class SendCommand {
.executes(this::usage) .executes(this::usage)
.build(); .build();
ArgumentCommandNode<CommandSource, String> playerNode = RequiredArgumentBuilder ArgumentCommandNode<CommandSource, String> playerNode = RequiredArgumentBuilder
.<CommandSource, String>argument("player", StringArgumentType.word()) .<CommandSource, String>argument(PLAYER_ARG, StringArgumentType.word())
.suggests((context, builder) -> { .suggests((context, builder) -> {
String argument = context.getArguments().containsKey(PLAYER_ARG)
? context.getArgument(PLAYER_ARG, String.class)
: "";
for (Player player : server.getAllPlayers()) { for (Player player : server.getAllPlayers()) {
builder.suggest(player.getUsername()); String playerName = player.getUsername();
if (playerName.regionMatches(true, 0, argument, 0, argument.length())) {
builder.suggest(playerName);
} }
}
if ("all".regionMatches(true, 0, argument, 0, argument.length())) {
builder.suggest("all"); builder.suggest("all");
}
return builder.buildFuture(); return builder.buildFuture();
}) })
.executes(this::usage) .executes(this::usage)
.build(); .build();
ArgumentCommandNode<CommandSource, String> serverNode = RequiredArgumentBuilder ArgumentCommandNode<CommandSource, String> serverNode = RequiredArgumentBuilder
.<CommandSource, String>argument("server", StringArgumentType.word()) .<CommandSource, String>argument(SERVER_ARG, StringArgumentType.word())
.suggests((context, builder) -> { .suggests((context, builder) -> {
String argument = context.getArguments().containsKey(SERVER_ARG)
? context.getArgument(SERVER_ARG, String.class)
: "";
for (RegisteredServer server : server.getAllServers()) { for (RegisteredServer server : server.getAllServers()) {
builder.suggest(server.getServerInfo().getName()); String serverName = server.getServerInfo().getName();
if (serverName.regionMatches(true, 0, argument, 0, argument.length())) {
builder.suggest(serverName);
}
} }
return builder.buildFuture(); return builder.buildFuture();
}) })