feat: implement command rate limiter (#1524)

This commit is contained in:
Bridge
2025-04-03 14:26:00 +02:00
committed by GitHub
parent b3e218bd7d
commit 7ffa43f0e2
14 changed files with 264 additions and 32 deletions

View File

@@ -156,6 +156,27 @@ accepts-transfers = false
# threads. Disabled by default. Requires Linux or macOS.
enable-reuse-port = false
# How fast (in milliseconds) are clients allowed to send commands after the last command
# By default this is 50ms (20 commands per second)
command-rate-limit = 25
# Should we forward commands to the backend upon being rate limited?
# This will forward the command to the server instead of processing it on the proxy.
# Since most server implementations have a rate limit, this will prevent the player
# from being able to send excessive commands to the server.
forward-commands-if-rate-limited = true
# How many commands are allowed to be sent after the rate limit is hit before the player is kicked?
# Setting this to 0 or lower will disable this feature.
kick-after-rate-limited-commands = 0
# How fast (in milliseconds) are clients allowed to send tab completions after the last tab completion
tab-complete-rate-limit = 10
# How many tab completions are allowed to be sent after the rate limit is hit before the player is kicked?
# Setting this to 0 or lower will disable this feature.
kick-after-rate-limited-tab-completes = 0
[query]
# Whether to enable responding to GameSpy 4 query responses or not.
enabled = false