Merge branch 'dev/1.1.0' into adventure-api
This commit is contained in:
@@ -421,6 +421,8 @@ public class VelocityServer implements ProxyServer, ForwardingAudience {
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timedOut = true;
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}
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eventManager.fireShutdownEvent();
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timedOut = !eventManager.shutdown() || timedOut;
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timedOut = !scheduler.shutdown() || timedOut;
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@@ -432,8 +434,6 @@ public class VelocityServer implements ProxyServer, ForwardingAudience {
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Thread.currentThread().interrupt();
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}
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eventManager.fireShutdownEvent();
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shutdown = true;
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if (explicitExit) {
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@@ -209,8 +209,10 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
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*/
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public void closeWith(Object msg) {
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if (channel.isActive()) {
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if (channel.eventLoop().inEventLoop()
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&& this.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_8) >= 0) {
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boolean is1Point8 = this.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_8) >= 0;
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boolean isLegacyPing = this.getState() == StateRegistry.HANDSHAKE
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|| this.getState() == StateRegistry.STATUS;
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if (channel.eventLoop().inEventLoop() && (is1Point8 || isLegacyPing)) {
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knownDisconnect = true;
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channel.writeAndFlush(msg).addListener(ChannelFutureListener.CLOSE);
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} else {
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@@ -271,6 +273,10 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
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return channel.config().isAutoRead();
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}
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public boolean isKnownDisconnect() {
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return knownDisconnect;
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}
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/**
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* Determines whether or not the channel should continue reading data automaticaly.
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* @param autoReading whether or not we should read data automatically
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@@ -6,6 +6,7 @@ import static java.util.concurrent.CompletableFuture.completedFuture;
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import com.google.common.base.Preconditions;
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import com.google.gson.JsonObject;
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import com.velocitypowered.api.event.connection.DisconnectEvent;
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import com.velocitypowered.api.event.connection.DisconnectEvent.LoginStatus;
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import com.velocitypowered.api.event.player.KickedFromServerEvent;
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import com.velocitypowered.api.event.player.KickedFromServerEvent.DisconnectPlayer;
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import com.velocitypowered.api.event.player.KickedFromServerEvent.Notify;
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@@ -683,10 +684,21 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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if (connectedServer != null) {
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connectedServer.disconnect();
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}
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boolean isConnected = server.getPlayer(this.getUniqueId()).isPresent();
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Optional<Player> connectedPlayer = server.getPlayer(this.getUniqueId());
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server.unregisterConnection(this);
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server.getEventManager().fire(new DisconnectEvent(this, !isConnected))
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.thenRun(() -> this.teardownFuture.complete(null));
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DisconnectEvent.LoginStatus status;
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if (connectedPlayer.isPresent()) {
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status = connectedPlayer.get() == this ? LoginStatus.SUCCESSFUL_LOGIN
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: LoginStatus.CONFLICTING_LOGIN;
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} else {
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status = connection.isKnownDisconnect() ? LoginStatus.CANCELLED_BY_PROXY :
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LoginStatus.CANCELLED_BY_USER;
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}
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DisconnectEvent event = new DisconnectEvent(this, status);
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server.getEventManager().fire(event).thenRun(() -> this.teardownFuture.complete(null));
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}
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public CompletableFuture<Void> getTeardownFuture() {
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@@ -8,6 +8,8 @@ import static com.velocitypowered.proxy.util.EncryptionUtils.decryptRsa;
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import static com.velocitypowered.proxy.util.EncryptionUtils.generateServerId;
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import com.google.common.base.Preconditions;
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import com.velocitypowered.api.event.connection.DisconnectEvent;
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import com.velocitypowered.api.event.connection.DisconnectEvent.LoginStatus;
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import com.velocitypowered.api.event.connection.LoginEvent;
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import com.velocitypowered.api.event.connection.PostLoginEvent;
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import com.velocitypowered.api.event.connection.PreLoginEvent;
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@@ -202,10 +204,14 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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onlineMode);
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server.getEventManager().fire(profileRequestEvent).thenCompose(profileEvent -> {
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if (mcConnection.isClosed()) {
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// The player disconnected after we authenticated them.
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return CompletableFuture.completedFuture(null);
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}
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// Initiate a regular connection and move over to it.
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ConnectedPlayer player = new ConnectedPlayer(server, profileEvent.getGameProfile(),
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mcConnection,
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inbound.getVirtualHost().orElse(null), onlineMode);
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mcConnection, inbound.getVirtualHost().orElse(null), onlineMode);
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this.connectedPlayer = player;
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if (!server.canRegisterConnection(player)) {
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player.disconnect0(VelocityMessages.ALREADY_CONNECTED, true);
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@@ -220,13 +226,13 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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if (!mcConnection.isClosed()) {
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// wait for permissions to load, then set the players permission function
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player.setPermissionFunction(event.createFunction(player));
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finishLogin(player);
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completeLoginProtocolPhaseAndInitialize(player);
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}
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}, mcConnection.eventLoop());
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});
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}
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private void finishLogin(ConnectedPlayer player) {
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private void completeLoginProtocolPhaseAndInitialize(ConnectedPlayer player) {
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int threshold = server.getConfiguration().getCompressionThreshold();
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if (threshold >= 0 && mcConnection.getProtocolVersion().compareTo(MINECRAFT_1_8) >= 0) {
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mcConnection.write(new SetCompression(threshold));
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@@ -249,6 +255,8 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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.thenAcceptAsync(event -> {
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if (mcConnection.isClosed()) {
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// The player was disconnected
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server.getEventManager().fireAndForget(new DisconnectEvent(player,
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LoginStatus.CANCELLED_BY_USER_BEFORE_COMPLETE));
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return;
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}
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