Merge branch 'dev/1.1.0' into adventure-api

This commit is contained in:
Andrew Steinborn
2020-07-12 01:49:08 -04:00
6 changed files with 74 additions and 19 deletions

View File

@@ -421,6 +421,8 @@ public class VelocityServer implements ProxyServer, ForwardingAudience {
timedOut = true;
}
eventManager.fireShutdownEvent();
timedOut = !eventManager.shutdown() || timedOut;
timedOut = !scheduler.shutdown() || timedOut;
@@ -432,8 +434,6 @@ public class VelocityServer implements ProxyServer, ForwardingAudience {
Thread.currentThread().interrupt();
}
eventManager.fireShutdownEvent();
shutdown = true;
if (explicitExit) {

View File

@@ -209,8 +209,10 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
*/
public void closeWith(Object msg) {
if (channel.isActive()) {
if (channel.eventLoop().inEventLoop()
&& this.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_8) >= 0) {
boolean is1Point8 = this.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_8) >= 0;
boolean isLegacyPing = this.getState() == StateRegistry.HANDSHAKE
|| this.getState() == StateRegistry.STATUS;
if (channel.eventLoop().inEventLoop() && (is1Point8 || isLegacyPing)) {
knownDisconnect = true;
channel.writeAndFlush(msg).addListener(ChannelFutureListener.CLOSE);
} else {
@@ -271,6 +273,10 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
return channel.config().isAutoRead();
}
public boolean isKnownDisconnect() {
return knownDisconnect;
}
/**
* Determines whether or not the channel should continue reading data automaticaly.
* @param autoReading whether or not we should read data automatically

View File

@@ -6,6 +6,7 @@ import static java.util.concurrent.CompletableFuture.completedFuture;
import com.google.common.base.Preconditions;
import com.google.gson.JsonObject;
import com.velocitypowered.api.event.connection.DisconnectEvent;
import com.velocitypowered.api.event.connection.DisconnectEvent.LoginStatus;
import com.velocitypowered.api.event.player.KickedFromServerEvent;
import com.velocitypowered.api.event.player.KickedFromServerEvent.DisconnectPlayer;
import com.velocitypowered.api.event.player.KickedFromServerEvent.Notify;
@@ -683,10 +684,21 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
if (connectedServer != null) {
connectedServer.disconnect();
}
boolean isConnected = server.getPlayer(this.getUniqueId()).isPresent();
Optional<Player> connectedPlayer = server.getPlayer(this.getUniqueId());
server.unregisterConnection(this);
server.getEventManager().fire(new DisconnectEvent(this, !isConnected))
.thenRun(() -> this.teardownFuture.complete(null));
DisconnectEvent.LoginStatus status;
if (connectedPlayer.isPresent()) {
status = connectedPlayer.get() == this ? LoginStatus.SUCCESSFUL_LOGIN
: LoginStatus.CONFLICTING_LOGIN;
} else {
status = connection.isKnownDisconnect() ? LoginStatus.CANCELLED_BY_PROXY :
LoginStatus.CANCELLED_BY_USER;
}
DisconnectEvent event = new DisconnectEvent(this, status);
server.getEventManager().fire(event).thenRun(() -> this.teardownFuture.complete(null));
}
public CompletableFuture<Void> getTeardownFuture() {

View File

@@ -8,6 +8,8 @@ import static com.velocitypowered.proxy.util.EncryptionUtils.decryptRsa;
import static com.velocitypowered.proxy.util.EncryptionUtils.generateServerId;
import com.google.common.base.Preconditions;
import com.velocitypowered.api.event.connection.DisconnectEvent;
import com.velocitypowered.api.event.connection.DisconnectEvent.LoginStatus;
import com.velocitypowered.api.event.connection.LoginEvent;
import com.velocitypowered.api.event.connection.PostLoginEvent;
import com.velocitypowered.api.event.connection.PreLoginEvent;
@@ -202,10 +204,14 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
onlineMode);
server.getEventManager().fire(profileRequestEvent).thenCompose(profileEvent -> {
if (mcConnection.isClosed()) {
// The player disconnected after we authenticated them.
return CompletableFuture.completedFuture(null);
}
// Initiate a regular connection and move over to it.
ConnectedPlayer player = new ConnectedPlayer(server, profileEvent.getGameProfile(),
mcConnection,
inbound.getVirtualHost().orElse(null), onlineMode);
mcConnection, inbound.getVirtualHost().orElse(null), onlineMode);
this.connectedPlayer = player;
if (!server.canRegisterConnection(player)) {
player.disconnect0(VelocityMessages.ALREADY_CONNECTED, true);
@@ -220,13 +226,13 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
if (!mcConnection.isClosed()) {
// wait for permissions to load, then set the players permission function
player.setPermissionFunction(event.createFunction(player));
finishLogin(player);
completeLoginProtocolPhaseAndInitialize(player);
}
}, mcConnection.eventLoop());
});
}
private void finishLogin(ConnectedPlayer player) {
private void completeLoginProtocolPhaseAndInitialize(ConnectedPlayer player) {
int threshold = server.getConfiguration().getCompressionThreshold();
if (threshold >= 0 && mcConnection.getProtocolVersion().compareTo(MINECRAFT_1_8) >= 0) {
mcConnection.write(new SetCompression(threshold));
@@ -249,6 +255,8 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
.thenAcceptAsync(event -> {
if (mcConnection.isClosed()) {
// The player was disconnected
server.getEventManager().fireAndForget(new DisconnectEvent(player,
LoginStatus.CANCELLED_BY_USER_BEFORE_COMPLETE));
return;
}