Do not handle scoreboards from backend
Changes in StateRegistry will allow to us skip packets decode which we don't want handle in BackendPlaySessionHandler for a specific versions Also do not handle respawn packet
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@@ -30,7 +30,7 @@ public interface Player extends CommandInvoker, InboundConnection {
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* @return an {@link Optional} the server that the player is connected to, which may be empty
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*/
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Optional<ServerInfo> getCurrentServer();
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/**
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* Sends a chat message to the player's client.
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* @param component the chat message to send
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