Initial change to allow for server info equality.
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@@ -870,7 +870,8 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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&& !connectedServer.hasCompletedJoin())) {
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return Optional.of(ConnectionRequestBuilder.Status.CONNECTION_IN_PROGRESS);
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}
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if (connectedServer != null && connectedServer.getServer().equals(server)) {
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if (connectedServer != null
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&& connectedServer.getServer().getServerInfo().equals(server.getServerInfo())) {
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return Optional.of(ALREADY_CONNECTED);
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}
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return Optional.empty();
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