Fix ServerPreConnectEvent not allowing overriding of servers.
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@@ -521,7 +521,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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return CompletableFuture
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return CompletableFuture
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.completedFuture(ConnectionRequestResults.plainResult(lastCheck.get()));
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.completedFuture(ConnectionRequestResults.plainResult(lastCheck.get()));
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}
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}
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return new VelocityServerConnection((VelocityRegisteredServer) toConnect,
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return new VelocityServerConnection((VelocityRegisteredServer) rs,
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ConnectedPlayer.this, server).connect();
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ConnectedPlayer.this, server).connect();
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});
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});
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}
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}
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