Implement missing Pointers (#694)
- Implement Player's LOCALE and DISPLAY_NAME pointers - Implement VelocityConsole's LOCALE pointer
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@@ -152,6 +152,8 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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private final @NotNull Pointers pointers = Player.super.pointers().toBuilder()
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.withDynamic(Identity.UUID, this::getUniqueId)
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.withDynamic(Identity.NAME, this::getUsername)
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.withDynamic(Identity.DISPLAY_NAME, () -> Component.text(this.getUsername()))
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.withDynamic(Identity.LOCALE, this::getEffectiveLocale)
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.withStatic(PermissionChecker.POINTER, getPermissionChecker())
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.withStatic(FacetPointers.TYPE, Type.PLAYER)
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.build();
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@@ -55,6 +55,8 @@ public final class VelocityConsole extends SimpleTerminalConsole implements Cons
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private PermissionFunction permissionFunction = ALWAYS_TRUE;
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private final @NotNull Pointers pointers = ConsoleCommandSource.super.pointers().toBuilder()
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.withDynamic(PermissionChecker.POINTER, this::getPermissionChecker)
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.withDynamic(Identity.LOCALE, () -> ClosestLocaleMatcher.INSTANCE
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.lookupClosest(Locale.getDefault()))
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.withStatic(FacetPointers.TYPE, Type.CONSOLE)
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.build();
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