Actually use the correct time units for read timeouts. Fixes #174

This commit is contained in:
Andrew Steinborn
2019-02-20 21:05:32 -05:00
parent c6dcba36c3
commit 3c8055019e
3 changed files with 3 additions and 3 deletions

View File

@@ -80,7 +80,7 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
ch.pipeline()
.addLast(READ_TIMEOUT,
new ReadTimeoutHandler(server.getConfiguration().getReadTimeout(),
TimeUnit.SECONDS))
TimeUnit.MILLISECONDS))
.addLast(FRAME_DECODER, new MinecraftVarintFrameDecoder())
.addLast(FRAME_ENCODER, MinecraftVarintLengthEncoder.INSTANCE)
.addLast(MINECRAFT_DECODER,

View File

@@ -39,7 +39,7 @@ public class ServerChannelInitializer extends ChannelInitializer<Channel> {
ch.pipeline()
.addLast(READ_TIMEOUT,
new ReadTimeoutHandler(this.server.getConfiguration().getReadTimeout(),
TimeUnit.SECONDS))
TimeUnit.MILLISECONDS))
.addLast(LEGACY_PING_DECODER, new LegacyPingDecoder())
.addLast(FRAME_DECODER, new MinecraftVarintFrameDecoder())
.addLast(LEGACY_PING_ENCODER, LegacyPingEncoder.INSTANCE)

View File

@@ -70,7 +70,7 @@ public class VelocityRegisteredServer implements RegisteredServer {
ch.pipeline()
.addLast(READ_TIMEOUT,
new ReadTimeoutHandler(server.getConfiguration().getReadTimeout(),
TimeUnit.SECONDS))
TimeUnit.MILLISECONDS))
.addLast(FRAME_DECODER, new MinecraftVarintFrameDecoder())
.addLast(FRAME_ENCODER, MinecraftVarintLengthEncoder.INSTANCE)
.addLast(MINECRAFT_DECODER,