Reduce object allocations in MinecraftVarintFrameDecoder.
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@@ -19,6 +19,7 @@ public class MinecraftVarintFrameDecoder extends ByteToMessageDecoder {
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int origReaderIndex = in.readerIndex();
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int origReaderIndex = in.readerIndex();
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byte[] lenBuf = new byte[3];
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byte[] lenBuf = new byte[3];
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ByteBuf wrappedBuf = Unpooled.wrappedBuffer(lenBuf);
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for (int i = 0; i < lenBuf.length; i++) {
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for (int i = 0; i < lenBuf.length; i++) {
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if (!in.isReadable()) {
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if (!in.isReadable()) {
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in.readerIndex(origReaderIndex);
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in.readerIndex(origReaderIndex);
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@@ -27,7 +28,7 @@ public class MinecraftVarintFrameDecoder extends ByteToMessageDecoder {
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lenBuf[i] = in.readByte();
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lenBuf[i] = in.readByte();
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if (lenBuf[i] > 0) {
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if (lenBuf[i] > 0) {
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int packetLength = ProtocolUtils.readVarInt(Unpooled.wrappedBuffer(lenBuf));
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int packetLength = ProtocolUtils.readVarInt(wrappedBuf);
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if (packetLength == 0) {
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if (packetLength == 0) {
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return;
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return;
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}
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}
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