Move #pointers to Player

It uses fully API methods so it makes sense to me to use it in Player, open to criticism though
This commit is contained in:
lexikiq
2021-06-11 21:33:15 -04:00
parent db7e3262a6
commit 29b409b9f1
2 changed files with 10 additions and 11 deletions

View File

@@ -95,7 +95,6 @@ import net.kyori.adventure.audience.MessageType;
import net.kyori.adventure.bossbar.BossBar;
import net.kyori.adventure.identity.Identity;
import net.kyori.adventure.permission.PermissionChecker;
import net.kyori.adventure.pointer.Pointers;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.TranslatableComponent;
import net.kyori.adventure.text.format.NamedTextColor;
@@ -108,7 +107,6 @@ import org.apache.logging.log4j.Logger;
import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable;
import org.jetbrains.annotations.NotNull;
public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
@@ -279,15 +277,6 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
return connection.getProtocolVersion();
}
@Override
public @NotNull Pointers pointers() {
return Player.super.pointers().toBuilder()
.withDynamic(Identity.UUID, this::getUniqueId)
.withDynamic(Identity.NAME, this::getUsername)
.withDynamic(Identity.DISPLAY_NAME, this::asComponent)
.build();
}
@Override
public void sendMessage(net.kyori.text.Component component, MessagePosition position) {
Preconditions.checkNotNull(component, "component");