Move #pointers to Player

It uses fully API methods so it makes sense to me to use it in Player, open to criticism though
This commit is contained in:
lexikiq
2021-06-11 21:33:15 -04:00
parent db7e3262a6
commit 29b409b9f1
2 changed files with 10 additions and 11 deletions

View File

@@ -28,6 +28,7 @@ import net.kyori.adventure.identity.Identified;
import net.kyori.adventure.identity.Identity;
import net.kyori.adventure.key.Key;
import net.kyori.adventure.key.Keyed;
import net.kyori.adventure.pointer.Pointers;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.ComponentLike;
import net.kyori.adventure.text.event.ClickEvent;
@@ -285,6 +286,15 @@ public interface Player extends CommandSource, Identified, InboundConnection,
@Override
boolean sendPluginMessage(ChannelIdentifier identifier, byte[] data);
@Override
default @NotNull Pointers pointers() {
return CommandSource.super.pointers().toBuilder()
.withDynamic(Identity.UUID, this::getUniqueId)
.withDynamic(Identity.NAME, this::getUsername)
.withDynamic(Identity.DISPLAY_NAME, this::asComponent)
.build();
}
@Override
default @NotNull Key key() {
return Key.key("player");