Send the FML marker if we are not performing legacy forwarding.
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@@ -109,6 +109,8 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
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handshake.setProtocolVersion(proxyPlayer.getConnection().getProtocolVersion());
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handshake.setProtocolVersion(proxyPlayer.getConnection().getProtocolVersion());
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if (forwardingMode == PlayerInfoForwarding.LEGACY) {
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if (forwardingMode == PlayerInfoForwarding.LEGACY) {
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handshake.setServerAddress(createBungeeForwardingAddress());
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handshake.setServerAddress(createBungeeForwardingAddress());
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} else if (proxyPlayer.getConnection().isLegacyForge()) {
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handshake.setServerAddress(handshake.getServerAddress() + "\0FML\0");
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} else {
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} else {
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handshake.setServerAddress(serverInfo.getAddress().getHostString());
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handshake.setServerAddress(serverInfo.getAddress().getHostString());
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}
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}
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