Merge pull request #256 from Gabik21/previous-server-in-event
Add previous server to ServerConnectedEvent
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@@ -80,7 +80,8 @@ public class TransitionSessionHandler implements MinecraftSessionHandler {
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// The goods are in hand! We got JoinGame. Let's transition completely to the new state.
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smc.setAutoReading(false);
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server.getEventManager()
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.fire(new ServerConnectedEvent(serverConn.getPlayer(), serverConn.getServer()))
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.fire(new ServerConnectedEvent(serverConn.getPlayer(), serverConn.getServer(),
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existingConnection != null ? existingConnection.getServer() : null))
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.whenCompleteAsync((x, error) -> {
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// Strap on the ClientPlaySessionHandler if required.
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ClientPlaySessionHandler playHandler;
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